We explore the space of matrix-generated (0, m, 2)-nets and (0, 2)-sequences
in base 2, also known as digital dyadic nets and sequences. In computer
graphics, they are arguably leading the competition for use in rendering. We
provide a complete characterization of the design space and count the possible
number of constructions with and without considering possible reorderings of
the point set. Based on this analysis, we then show that every digital dyadic
net can be reordered into a sequence, together with a corresponding algorithm.
Finally, we present a novel family of self-similar digital dyadic sequences, to
be named ξ-sequences, that spans a subspace with fewer degrees of freedom.
Those ξ-sequences are extremely efficient to sample and compute, and we
demonstrate their advantages over the classic Sobol (0, 2)-sequence.Comment: 17 pages, 11 figures. Minor improvement of exposition; references to
earlier proofs of Theorems 3.1 and 3.3 adde