Quantum Leaper: A Methodology Journey From a Model in NetLogo to a Game in Unity

Abstract

Combining Games and Agent-Based Models (ABMs) in a single research design (i.e. GAM design) shows potential for investigating complex past, present, or future social phenomena. Games offer engaging environments that can help generating insights into social dynamics, perceptions, and behaviours, while ABMs support the representation and analysis of complexity. We present here the first attempt to “discipline” the interdisciplinary endeavour of developing a GAM design in which an ABM is transformed into a game, thus the two becoming intertwined in one application. When doing this, we use as a GAM design exemplar the process of developing Quantum Leaper, a proof-of-concept video game made in Unity software and based on the NetLogo implementation of the well known “Artificial Anasazi” ABM. This study aims to consolidate the methodology component of the GAM field by proposing the GAM Reflection Framework, a tool that can be used by GAM practitioners, ABM modellers, or game designers looking for methodological guidance with developing an agent-based model that is a game (i.e. an agent-based game)

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