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Assessing the gaming experience using puppetry

Abstract

In this paper we address the question: What factors of game experience are measured and have to be measured? by proposing a concept called Puppetry to assess the experience while playing videogames. Puppetry was obtained using qualitative methods on the experiences of players. The main characteristic of Puppetry is that it looks at the common elements of videogames that allow the user to build the experience

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