ESRC Centre for Economic Learning and Social Evolution
Abstract
We consider a multi-game interactive learning environment and ask ourselves
whether long run behaviors in one game are a¤ected by behaviors in the other,
i.e whether there are learning spillovers. Our main �nding is that learning
spillovers arise whenever the feedback provided to subjects about past play is
not easily accessible game by game and thus subjects get a more immediate
impression about aggregate distributions. In such a case, long run behaviors
stabilize to an analogy-based expectation equilibrium (Jehiel 2005), thereby
suggesting how one should broaden the notion of equilibrium to cope with
learning spillovers