DESIGNING MICROLEARNING-BASED AND CRITICAL THINKING SKILLS-INFUSED VIRTUAL REALITY AS ENGLISH LEARNING MATERIALS FOR 8TH GRADERS

Abstract

ABSTRACT Rizky Syahra Putri. (2023). Designing Microlearning-Based and Critical Thinking Skills-Infused Virtual Reality as English Learning Materials for 8th Graders. A Thesis. Jakarta: Program Magister Pendidikan Bahasa Inggris, Fakultas Bahasa dan Seni, Universitas Negeri Jakarta. Microlearning and virtual reality (VR) have recently been recognized as promising topics in education, particularly in the field of teaching and learning. The rapid technological advancements now enable a new form of learning that caters to the needs and preferences of digital and 21st-century learners, who seek entertainment, collaboration, interaction, and object manipulation. Therefore, the aim of this study is to design microlearning-based and critical thinking skills-infused virtual reality as English learning materials, specifically targeting eighth graders. This study followed the ADDE model proposed by Richey & Klein (2007) to design the product. The findings revealed that existing VR as English learning materials did not fully infuse microlearning and critical thinking skills. The procedures of this study involved: 1) collecting existing VR as English learning materials; 2) analyzing the content based on microlearning, VR, and critical thinking skill descriptors; 3) creating lesson plans and scripts; 4) developing storyboards; 5) digitizing the script using a VR application; 6) validating the product; 7) conducting alpha testing; and 8) revising the product. The final product of this study is the design of English learning materials that employ microlearning and infuse critical thinking skills, presented in the form of VR, resulting in a total of 21 prototype products. Based on expert judgements, the product is considered valid with minor revisions. Keywords: microlearning, virtual reality, learning materials, critical thinkin

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