Nonlocal games and their device-independent quantum applications

Abstract

Device-independence is a property of certain protocols that allows one to ensure their proper execution given only classical interaction with devices and assuming the correctness of the laws of physics. This scenario describes the most general form of cryptographic security, in which no trust is placed in the hardware involved; indeed, one may even take it to have been prepared by an adversary. Many quantum tasks have been shown to admit device-independent protocols by augmentation with "nonlocal games". These are games in which noncommunicating parties jointly attempt to fulfil some conditions imposed by a referee. We introduce examples of such games and examine the optimal strategies of players who are allowed access to different possible shared resources, such as entangled quantum states. We then study their role in self-testing, private random number generation, and secure delegated quantum computation. Hardware imperfections are naturally incorporated in the device-independent scenario as adversarial, and we thus also perform noise robustness analysis where feasible. We first study a generalization of the Mermin–Peres magic square game to arbitrary rectangular dimensions. After exhibiting some general properties, these "magic rectangle" games are fully characterized in terms of their optimal win probabilities for quantum strategies. We find that for m×n magic rectangle games with dimensions m,n≥3, there are quantum strategies that win with certainty, while for dimensions 1×n quantum strategies do not outperform classical strategies. The final case of dimensions 2×n is richer, and we give upper and lower bounds that both outperform the classical strategies. As an initial usage scenario, we apply our findings to quantum certified randomness expansion to find noise tolerances and rates for all magic rectangle games. To do this, we use our previous results to obtain the winning probabilities of games with a distinguished input for which the devices give a deterministic outcome and follow the analysis of C. A. Miller and Y. Shi [SIAM J. Comput. 46, 1304 (2017)]. Self-testing is a method to verify that one has a particular quantum state from purely classical statistics. For practical applications, such as device-independent delegated verifiable quantum computation, it is crucial that one self-tests multiple Bell states in parallel while keeping the quantum capabilities required of one side to a minimum. We use our 3×n magic rectangle games to obtain a self-test for n Bell states where one side needs only to measure single-qubit Pauli observables. The protocol requires small input sizes [constant for Alice and O(log n) bits for Bob] and is robust with robustness O(n⁵/²√ε), where ε is the closeness of the ideal (perfect) correlations to those observed. To achieve the desired self-test, we introduce a one-side-local quantum strategy for the magic square game that wins with certainty, we generalize this strategy to the family of 3×n magic rectangle games, and we supplement these nonlocal games with extra check rounds (of single and pairs of observables). Finally, we introduce a device-independent two-prover scheme in which a classical verifier can use a simple untrusted quantum measurement device (the client device) to securely delegate a quantum computation to an untrusted quantum server. To do this, we construct a parallel self-testing protocol to perform device-independent remote state preparation of n qubits and compose this with the unconditionally secure universal verifiable blind quantum computation (VBQC) scheme of J. F. Fitzsimons and E. Kashefi [Phys. Rev. A 96, 012303 (2017)]. Our self-test achieves a multitude of desirable properties for the application we consider, giving rise to practical and fully device-independent VBQC. It certifies parallel measurements of all cardinal and intercardinal directions in the XY-plane as well as the computational basis, uses few input questions (of size logarithmic in n for the client and a constant number communicated to the server), and requires only single-qubit measurements to be performed by the client device

    Similar works