Training of PDCA cycle using a catapult in a virtual learning environment

Abstract

The sustainable teaching of quality methods in the sense of Lean Management and Six Sigma through assistance systems, such as virtual reality goggles, represents a new and growing aspect of continuing education programs. The development and usage of virtual learning environments offers the chance to deepen the theoretical prior knowledge through interactive learning possibilities. In this way, existing learning concepts are supplemented with virtual teaching content. Complex or difficult to present learning settings can be mapped virtually without high material consumption or costs. This paper presents the state of the art with respect to teaching quality methods with VR. An integrationin the created Assisted Reality Implementation Model is made. Subsequently, the requirements for a virtual learning environment based on a real business game are determined. The approach and implementation are explained using the example of the PDCA quality method. First results of the exploration tests from the questionnaires are presented. Based on this, improvements are derived and the next steps are defined

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