In our technology-focused culture, the supply and demand of digital information and support has skyrocketed. In the gambling field specifically, the number and breadth of available tools for the provision of support and information have increased greatly in the last few years. However, questions exist around the appropriateness, effectiveness, and implications of gambling-focused digital tools. The current program of work focuses on answering the question: How can technology be used to deliver information and support to those across the player continuum of gambling involvement and harm? To this end, we first describe the current ecosystem of digital tools (i.e., technology features, online tools, and apps) for primary prevention among those at no-to-low risk of harm, as well as secondary prevention and tertiary support among those at moderate-to-high risk. We then review the effectiveness of digital tool features and modes of delivery, drawing upon the results of the research literature, environmental scans of gambling and mental health digital tools, rapid assessments of digital tool user data, and consultations with international stakeholders and players. We conclude by outlining promising practices, discussing barriers and areas of improvement, and proposing novel ways to target areas of need specific to the gambling field.
The contents and recommendations of this program of work are useful for informing the creation of collaborations, policies, and approaches to guide the development, dissemination, and evaluation of effective digital tools for people across the spectrum of gambling involvement and harm to support the prevention and mitigation of gambling-related harm