BEDRF: Bidirectional Edge Diffraction Response Function for Interactive Sound Propagation

Abstract

We introduce bidirectional edge diffraction response function (BEDRF), a new approach to model wave diffraction around edges with path tracing. The diffraction part of the wave is expressed as an integration on path space, and the wave-edge interaction is expressed using only the localized information around points on the edge similar to a bidirectional scattering distribution function (BSDF) for visual rendering. For an infinite single wedge, our model generates the same result as the analytic solution. Our approach can be easily integrated into interactive geometric sound propagation algorithms that use path tracing to compute specular and diffuse reflections. Our resulting propagation algorithm can approximate complex wave propagation phenomena involving high-order diffraction, and is able to handle dynamic, deformable objects and moving sources and listeners. We highlight the performance of our approach in different scenarios to generate smooth auralization

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