We present the methodology and results of a simulation to determine the
recoverability of LEO objects using a blind stacking technique. The method
utilises sCMOS and GPU technology to inject and recover LEO objects in real
observed data. We explore the target recovery fraction and pipeline run-time as
a function of three optimisation parameters; number of frames per data-set,
exposure time, and binning factor. Results are presented as a function of
magnitude and velocity. We find that target recovery using blind stacking is
significantly more complete, and can reach fainter magnitudes, than using
individual frames alone. We present results showing that, depending on the
combination of optimisation parameters, recovery fraction is up to 90% of
detectable targets for magnitudes up to 13.5, and then falls off steadily up to
a magnitude limit around 14.5. Run-time is shown to be a few multiples of the
observing time for the best combinations of optimisation parameters,
approaching real-time processing.Comment: 14 pages, 14 figures. Accepted for publication in Advances in Space
Research (ASR