Because of the diversity in lighting environments, existing illumination
estimation techniques have been designed explicitly on indoor or outdoor
environments. Methods have focused specifically on capturing accurate energy
(e.g., through parametric lighting models), which emphasizes shading and strong
cast shadows; or producing plausible texture (e.g., with GANs), which
prioritizes plausible reflections. Approaches which provide editable lighting
capabilities have been proposed, but these tend to be with simplified lighting
models, offering limited realism. In this work, we propose to bridge the gap
between these recent trends in the literature, and propose a method which
combines a parametric light model with 360{\deg} panoramas, ready to use as
HDRI in rendering engines. We leverage recent advances in GAN-based LDR
panorama extrapolation from a regular image, which we extend to HDR using
parametric spherical gaussians. To achieve this, we introduce a novel lighting
co-modulation method that injects lighting-related features throughout the
generator, tightly coupling the original or edited scene illumination within
the panorama generation process. In our representation, users can easily edit
light direction, intensity, number, etc. to impact shading while providing
rich, complex reflections while seamlessly blending with the edits.
Furthermore, our method encompasses indoor and outdoor environments,
demonstrating state-of-the-art results even when compared to domain-specific
methods.Comment: 11 pages, 7 figure