Utilizing a serious game via Open Sim standalone server and Scratch4OS
for introductory programming courses in Secondary education: Their
effect on student engagement
This study suggests a constructionist-learning framework to amplify
students’ engagement in introductory programming courses via a serious
game that was held in Open Sim standalone server integrated with
Scratch4OS. Fifty five (n=55) voluntary students from three different
High schools have participated and experienced in Co.Co.I.A., a 3D
mind-trap puzzle game. The empirical study findings indicated that
behavioral engagement (attention, retention and energy expenditure for
activity completion) does not only have a linear correlation with
cognitive engagement (learning strategies for the construction of the
knowledge domain), but it also has a positive nexus with emotional
engagement (positive emotions and achievement orientation) in
collaborative learning tasks, causing the reinforcement of the other two
factors too