The discursive space represents the reordering of knowledge gained through
accumulation. In the digital age, multimedia has become the language of
information, and the space for archival practices is provided by non-immersive
technologies, resulting in the disappearance of several layers from discursive
activities. Heterotopias are unique, multilayered epistemic contexts that
connect other systems through the exchange of information. This paper describes
a process to create a framework for Virtual Reality, Mixed Reality, and
personal computer environments based on heterotopias to provide absent layers.
This study provides virtual museum space as an informational terrain that
contains a "world within worlds" and presents place production as a layer of
heterotopia and the subject of discourse. Automation for the individual
multimedia content is provided via various sorting and grouping algorithms, and
procedural content generation algorithms such as Binary Space Partitioning,
Cellular Automata, Growth Algorithm, and Procedural Room Generation. Versions
of the framework were comparatively evaluated through a user study involving 30
participants, considering factors such as usability, technology acceptance, and
presence. The results of the study show that the framework can serve diverse
contexts to construct multilayered digital habitats and is flexible for
integration into professional and daily life practices