In sports science, motion data collected from athletes is
used to derive key performance characteristics, such as stride length
and stride frequency, that are vital coaching support information. The
sensors for use must be more accurate, must capture more vigorous
events, and have strict weight and size requirements, since they must
not themselves affect performance. These requirements mean each
wireless sensor device is necessarily resource poor and yet must be
capable of communicating a considerable amount of data, contending
for the bandwidth with other sensors on the body. This paper analyses
the results of a set of network traffic experiments that were designed
to investigate the suitability of conventional wireless motion sensing
system design � which generally assumes in-network processing - as
an efficient and scalable design for use in sports training