Immersive training for movement sequences: The use of 360° video technology to provide poomsae training in Taekwondo

Abstract

Background: The use of video technology is an established method of training. As an extended video format, 360° videos expand the potential of conventional videos with immersive and interactive design possibilities and combine conventional video technology with immersive technologies in a resource-saving manner. In sports, 360° videos can be used as tactical training tools to support reflection and analysis and to illustrate movements. In particular, 360° videos can be used to create a recorded authentic learning environment to support observational, multi-perspective training. Approach: This paper presents the use of 360° video training for the observation and imitation of movement sequences in poomsae training in taekwondo (or kata training in karate), using the example of the Taegeuk II Jang poomsae. The successive four-step concept can not only be applied to poomsae training in Taekwondo, but can also be transferred to other predefined movement forms and choreographies. Purpose: By using playback media with different degrees of immersion, the movement sequence can be observed, imitated, and followed in successive steps to enable the feeling of participating in a digital training group. Conclusions: The possible applications of 360° video technology in sports are versatile and offer new, immersive possibilities for simple and accessible training design. Training processes that are predominantly done through observational and imitative learning can be accompanied or shifted to home training with the presented 360° video training concept. In particular, 360° videos are suitable for reflective and observational training due to the multiple perspectives provided by the 360° view, which remain to be evaluated

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