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Representasi Kampanye Politik Dalam Game (Analisis Semiotik Dalam Game Jokowi Go! Dan Game Prabowo the Asian Tiger)

Abstract

This study aims to determine how the representation of political campaigns in the 2014 elections in the game Jokowi Go! and Prabowo the Asian Tiger. The theory is used to build this research is related to the theory of political communication political campaign message implicit in the second game. then the representation theory to explain the construction of the meaning of a symbol. In addition, the study of political PR is used as a media channel to communicate interpretations political issues specifically, in an effort gathering public support, and the theory of communication and information technology, especially in this game. To answer the research questions, the researcher uses semiotic method proposed by Roland Barthes with the concept of connotation, denotation, and myths to analyze the second game. The results of this study indicate that the game Jokowi Go! There are many political campaign messages conveyed premises represent the community in different ways, while the game Prabowo The Asian Tiger, it can be said that the political campaign messages contained in it is minimal. In the game Prabowo The Asian Tiger even invisible characters that represent the people of Indonesia, as well as the program's mission and vision owned by Mr. Prabow

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    Last time updated on 01/12/2017