COMPUTER-BASED LEARNING USING CAPTURED TENNIS SERVE MOTION

Abstract

INTRODUCTION: Motion analysis techniques have revealed kinetic and kinematic aspects of the sport motions, however, more intuitive resources, e.g. visual feedback, would be recommended to the sport practitioners. Féry & Crognier (2001) showed that essential anticipatory information is contained in the opponent’s stroke motion whatever the tactical significance of the situation. Fukuhara et al (2005) proposed that computer graphics animation have possibilities to be utilized in the sport visual training. This study aimed to explore the effect of computer-based visual learning in tennis by testing the judgment performance of novice player who viewed a captured tennis serve animation

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