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Integrating internal behavioural models with external expression

Abstract

Users will believe in a virtual character more if they can empathise with it and understand what ‘makes it tick’. This will be helped by making the motivations of the character, and other processes that go towards creating its behaviour, clear to the user. This paper proposes that this can be achieved by linking the behavioural or cognitive system of the character to expressive behaviour. This idea is discussed in general and then demonstrated with an implementation that links a simulation of perception to the animation of a character’s eyes

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