Animating sand as a fluid

Abstract

My thesis presents a physics-based simulation method for animating sand. To allow for efficiently scaling up to large volumes of sand, we abstract away the individual grains and think of the sand as a continuum. In particular we show that an existing water simulator can-be turned into a sand simulator within frictional regime with only a few small additions to account for inter-grain and boundary friction, yet with visually acceptable result. We also propose an alternative method for simulating fluids. Our core representation is a cloud of particles, which allows for accurate and flexible surface tracking and advection. but we use an auxiliary grid to efficiently enforce boundary conditions and incompressibility. We further address the issue of reconstructing a surface from particle data to render each frame.Science, Faculty ofComputer Science, Department ofGraduat

    Similar works