Restricted by the limited interaction area of native AR glasses (e.g., touch
bars), it is challenging to create sketches in AR glasses. Recent works have
attempted to use mobile devices (e.g., tablets) or mid-air bare-hand gestures
to expand the interactive spaces and can work as the 2D/3D sketching input
interfaces for AR glasses. Between them, mobile devices allow for accurate
sketching but are often heavy to carry, while sketching with bare hands is
zero-burden but can be inaccurate due to arm instability. In addition, mid-air
bare-hand sketching can easily lead to social misunderstandings and its
prolonged use can cause arm fatigue. As a new attempt, in this work, we present
WristSketcher, a new AR system based on a flexible sensing wristband for
creating 2D dynamic sketches, featuring an almost zero-burden authoring model
for accurate and comfortable sketch creation in real-world scenarios.
Specifically, we have streamlined the interaction space from the mid-air to the
surface of a lightweight sensing wristband, and implemented AR sketching and
associated interaction commands by developing a gesture recognition method
based on the sensing pressure points on the wristband. The set of interactive
gestures used by our WristSketcher is determined by a heuristic study on user
preferences. Moreover, we endow our WristSketcher with the ability of animation
creation, allowing it to create dynamic and expressive sketches. Experimental
results demonstrate that our WristSketcher i) faithfully recognizes users'
gesture interactions with a high accuracy of 96.0%; ii) achieves higher
sketching accuracy than Freehand sketching; iii) achieves high user
satisfaction in ease of use, usability and functionality; and iv) shows
innovation potentials in art creation, memory aids, and entertainment
applications