We present a pilot study aiming to explore the use of biometrics sensing technology within a semi-immersive VR environment,
where users face architectural spaces which induce them sensations
close to fear of heights, claustrophobia, frustration and relief. Electrodermal activity was used to detect users’ emotional arousal, while
navigating in VR. Navigation conditions and participants’ expertise
with games were controlled. Main results show that physiological
measurement of user’s perceptions can discriminate well "positive"
from "negative" spaces, providing designers with basic information on
people’s emotional state when using the buildings they design.info:eu-repo/semantics/publishedVersio