This paper is concerned with a variation of a pursuit-evasion game called the
Reconnaissance game, in which an Intruder attempts to approach a territory of
interest (target region) and return to a safe zone (retreat region) in the
presence of a faster Defender. The target and retreat regions are taken to be
disjoint closed half-planes. The objective of the Intruder is two-fold: 1)
minimize the distance between her position and the target region and 2) escape
to the retreat region before being captured by the Defender. The Defender, on
the other hand, strives to maximize the same distance and, if possible, capture
the Intruder outside the retreat region. The game is decomposed into a series
of two subgames: a Target game and an Escape game. A closed-form solution to
each subgame, including the Value function and state-feedback saddle-point
strategies, is derived separately. Furthermore, winning regions and barrier
surfaces are constructed analytically. Numerical simulation results are
presented to showcase the efficacy of the proposed solutions