Pengembangan Media Pembelajaran E-Modul Interaktif Berbasis Discovery Learning Untuk Meningkatkan Motivasi Belajar Siswa Pada Mata Pelajaran Ekonomi Kelas X Di SMA N 1 Slogohimo

Abstract

This study aims to: 1) find out the process of developing interactive e-modules based on discovery learning 2) find out the validity of discovery-based interactive e-modules 3) find out the increase in students' learning motivation after using learning media in the form of discovery-based interactive e- modules learning. This research is a type of research on the development of the ADDIE development model. Data collection techniques in this development research are through observation, interviews, and questionnaires. The type of data in this study is to use quantitative and qualitative data. The results show that there are five stages in the development of interactive e-modules, namely the learning media is less attractive so that students are less active in the learning process (Analysis), collecting materials and making layouts (Design), making the e-module design real with fliphtml5 software and being validated (Development). ), the use of e-modules by students of class X IPS 4 and teachers of economics subjects (Implementation), assessment of the results of the questionnaire (Evaluation). The validity of the interactive e-module learning media based on the assessment of linguists obtained an average score of 66% which was included in the valid category, material experts obtained an average score of 79% which was included in the valid category, and media experts obtained an average score of 85% which was included in the very valid category. . Based on the results of the study, students' learning motivation before using the interactive e-module was 45.57% in the "medium motivation" category and after using the interactive e-module was 84.24% in the "very high motivation" category. Thus, the learning motivation of class X IPS 4 students increased by 38.67%

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