Synthetic Learning Environment Games: Prototyping A Humanities-Based Game For Teaching African American History

Abstract

Generational differences and financial and motivational barriers have limited student access to humanities resources. We contend that Simulation-based Learning Games (SLGs) offer a potential means for delivering humanities content in a format that is more accessible to students and more appealing - both visually and interactively - than traditional educational materials. To explore this assertion, a prototype SLG was developed by students and faculty at the University of Central Florida. This prototype was created using off-the-shelf game technology, and was designed to incorporate sound principles drawn from both the science of learning and the area of game design. Additionally, the SLG is designed to reference and incorporate Florida\u27s Sunshine State Educational Standards to ensure relevance to and support of traditional educational methods

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