IMMERSIVE LEARNING IN EDUCATION FOR CPR SKILLS ACQUISITION

Abstract

This quasi-experimental research study 1) explored the effectiveness of implementing a Virtual Reality CPR simulation for improving knowledge and skills on the Basic Life Support exam and 2) explored the favorability of using a CPR VR simulation for recertification as measured through a self-efficacy survey instrument. Participants included staff, faculty, or students at a small liberal arts college located in the southeast United States seeking re-certification in CPR. This study was conducted in the following steps; 1) conducted literature review that encompasses opportunities in CPR training, opportunities in VR, games and simulations in education, implementation challenges, and research opportunities and frameworks 2) applied for approval from the IRB at both Sam Houston State University and the participating college 3) acquired Oculus Go VR headsets and install the simulation software on each device 4) recruited an instructor and participants to participate in the study 5) scheduled classes and reserve facilities 6) conduct the study and analyze the data. This study provided evidence of the efficacy and favorability of using a CPR VR simulation as part of a CPR recertification course

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