Many universities are using lecture recording technology to expand the reach of their
teaching programs, and to continue instruction when face to face lectures are not possi-
ble. Increasingly, high-resolution 4K cameras are used, since they allow for easy reading of board/screen context. Unfortunately, while 4K cameras are now quite affordable, the back-end computing infrastructure to process and distribute a multitude of recorded 4K streams can be costly. Furthermore, the bandwidth requirements for a 4K stream are exorbitant - running to over 2GB for a 45-60 minute lecture. These factors mitigate against the use of such technology in a low-resource environment, and motivated our investigation into methods to reduce resource requirements for both the institution and students. We describe the design and implementation of a low resource 4K lecture recording solution, which addresses these problems through a computationally efficient video processing pipeline. The pipeline consists of a front-end, which segments presenter motion and writing/board surfaces from the stream and a back-end, which serves as a virtual cinematographer (VC), combining this contextual information to draw attention to the lecturer and relevant content. The bandwidth saving is realized by defining a smaller fixed-size, context-sensitive ‘cropping window’ and generating a new video from the crop regions. The front-end utilises computationally cheap temporal frame differencing at its core: this does not require expensive GPU hardware and also limits the memory required for processing. The VC receives a small set of motion/content bounding boxes and applies established framing heuristics to determine which region to extract from the full 4K frame. Performance results coupled to a user survey show that the system is fit for purpose: it is able to produce good presenter framing/context, over a range of challenging lecture venue layouts and lighting conditions within a time that is acceptable for lecture video processing