Implementing 3D Warping Method In Wavelet Domain

Abstract

A wide class of operations on images can be performed directly in the wavelet domain by operating on coefficients of the wavelet transforms of the images and other matrices defined by these operations. Operating in the wavelet domain enables one to perform these operations progressively in a coarse-to-fine fashion, operate on different resolutions, manipulate features at different scales, and localize the operation in both the spatial and the frequency domains. Performing such operations in the wavelet domain and then reconstructing the result is also often more efficient than performing the same operation in the standard direct fashion. Performing 3D warping in the wavelet domain is in many cases faster than their direct computation. In this paper we demonstrate our approach both on still and sequences of images

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