In this paper we describe the data structure and some implementation details of the tunneling algorithm for generating
a set of triangle strips from a mesh of triangles. The algorithm uses a simple topological operation on the dual graph
of the mesh, to generate an initial stripification and iteratively rearrange and decrease the number of strips. Our
method is a major improvement of a proposed one originally devised for both static and continuous level-of-detail
(CLOD) meshes and retains this feature. The usage of a dynamical identification strategy for the strips allows us to
drastically reduce the length of the searching paths in the graph needed for the rearrangement and produce loop-free
triangle strips without any further controls and post-processing, while requiring a more sophisticated implementation
to manage the search and undo operations