Curatorial note from Digital Pedagogy in the Humanities: This group project asks students to create a choose-your-own-adventure game that engages “gender politics, identity, and narrative in the writing classroom” using Twine. Students propose an original game addressing a gender studies issue, perform research, then develop the game. The purpose of the assignment is to create a narrative that reveals the complex, potential dangers of gender-related issues in a navigable text where players can make choices and reach different outcomes. This assignment can also be adapted to a range of gender studies topics including trans narratives, which are exemplified in the work of Merritt Kopas, who curated such a selection in TransWomen and the New Hypertext, and genre narratives, as anna anthropy has demonstrated with her queer horror and science fiction twine games http://www.auntiepixelante.com/games/