'Columbia University Libraries/Information Services'
Doi
Abstract
The substantive development in the role of augmented reality (AR) technologies in public spaces provides new opportunities for digital arts and arts activism as a means of increasing awareness of critical social issues. However, because of the digital divide and dominant narratives in the museum, there is an existing racial and socioeconomic gap in (digital) art, activism education, and museum curation. In this paper we present a curriculum that aims to empower high-school-aged youth from minoritized backgrounds through art activism in museum spaces via the development and exhibition of augmented reality art pieces that address social justice issues relevant to youth interests and experiences