Students opinions of educational computer game utilization: A social studies course case Öǧrenci•leri•n eǧi•tsel bi•lgi•sayar oyunu kullanimina i•li•şki•n görüşleri•: sosyal bi•lgi•ler dersi• örneǧi•
The purpose of this study is to investigate the opinions of students towards the utilization of educational computer games in their courses. The study was conducted for 9 weeks with twenty-four 6th grade students attending a Social Studies class in a private school located in Ankara, Turkey. The results of this qualitative study indicated that students liked the educational computer game environment, and their motivation towards Social Studies course increased due to the utilization of the game as a supportive course element