Game dynamics theory, as a field of science, the consistency of theory and
experiment is essential. In the past 10 years, important progress has been made
in the merging of the theory and experiment in this field, in which dynamics
cycle is the presentation. However, the merging works have not got rid of the
constraints of Euclidean two-dimensional cycle so far. This paper uses a
classic four-strategy game to study the dynamic structure (non-Euclidean
superplane cycle). The consistency is in significant between the three ways:
(1) the analytical results from evolutionary dynamics equations, (2)
agent-based simulation results from learning models and (3) laboratory results
from human subjects game experiments. The consistency suggests that, game
dynamic structure could be quantitatively predictable, observable and
controllable in general.Comment: game theory; laboratory game experiment; eigenvector; dynamics system
theor