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Embedded noninteractive continuous bot detection
Authors
Venu Govindaraju
Roman V. Yampolskiy
Publication date
1 March 2008
Publisher
ThinkIR: The University of Louisville\u27s Institutional Repository
Abstract
Multiplayer online computer games are quickly growing in popularity, with millions of players logging in every day. While most play in accordance with the rules set up by the game designers, some choose to utilize artificially intelligent assistant programs, a.k.a. bots, to gain an unfair advantage over other players. In this article we demonstrate how an embedded noninteractive test can be used to prevent automatic artificially intelligent players from illegally participating in online game-play. Our solution has numerous advantages over traditional tests, such as its nonobtrusive nature, continuous verification, and simple noninteractive and outsourcing-proof design. © 2008 ACM
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Last time updated on 12/12/2021