research

Divergent evolution paths of different genetic families in the Penna model

Abstract

We present some results of simulations of population growth and evolution, using the standard asexual Penna model, with individuals characterized by a string of bits representing a genome containing some possible mutations. After about 20000 simulation steps, when only a few genetic families are still present from among rich variety of families at the beginning of the simulation game, strong peaks in mutation distribution functions are observed. This known effect is due to evolution rules with hereditary mechanism. The birth and death balance in the simulation game also leads to elimination of families specified by different genomes. Number of families G(t)G(t) versus time tt follow the power law, GtnG \propto t^n. Our results show the power coefficient exponent nn is changing as the time goes. Starting from about --1, smoothly achieves about --2 after hundreds of steps, and finally has semi-smooth transition to 0, when only one family exists in the environment. This is in contrast with constant nn about --1 as found, for example, in \cite{bib:evolution}. We suspect that this discrepancy may be due to two different time scales in simulations - initial stages follow the n1n\approx-1 law, yet for large number of simulation steps we get n2n\approx-2, providing random initial population was sufficiently big to allow for still reliable statistical analysis. The n1n\approx-1 evolution stage seems to be associated with the Verhulst mechanism of population elimination due to the limited environmental capacity - when the standard evolution rules were modified, we observed a plateau (n=0n=0) in the power law in short time scale, again followed by n2n\approx -2 law for longer times. The modified model uses birth rate controlled by the current population instead of the standard Verhulst death factor

    Similar works

    Full text

    thumbnail-image

    Available Versions

    Last time updated on 02/01/2020