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Gaming industry trends in new generation specialist training in university environment
Authors
Gerasimenko S.A.
Kolomyts O.G.
+5 more
Kuznetsov V.V.
Mashkin N.A.
Piralova O.F.
Popova O.V.
Subbotin G.V.
Publication date
1 January 2020
Publisher
Abstract
© 2020, Dorma Journals. All rights reserved. The research urgency is caused by the search for effective approaches to interactive transformation of a new generation specialist training process in the conditions of innovative interaction between educational environment of the University and the video game sphere. In this regard, this article is aimed at revealing the features and technologies of implementing priority trends in the gaming industry in the training of a new generation specialists in the educational environment of the University. In the course of pedagogical monitoring – the leading method of research, the structure and content of trends in the gaming industry in the interactive transformation of University student training are determined. The article reveals the modern understanding of the concept of the gaming industry, defines its priorities in the fields of education. The authors have established the structure and content of the classifier of functional posts in the gaming industry in the training of a new generation specialist in higher education. Based on the results of the research, an interactive model for implementing priority trends in the gaming industry in the training of a new generation specialists in the educational environment of a University is substantiated. The materials of the article can be useful in the development and implementation of various methods and practices in the services of the gaming industry and in the educational process of the University
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Last time updated on 03/05/2021