Experience on the other side of the screen – the phantasm of a virtual experience and the identity of a virtual subject in Second Life

Abstract

Virtualno konstruirana tijela, prostori, identiteti, artefakti kulture i sveopća egzistencija preseljena u kiber svijet refleksija su inherentne ljudske potrebe za dostizanjem besmrtnosti i beskonačnosti. Utopijska kiber prostranstva koja nas lišavaju ograničenosti ovozemaljskog ostvaruju se kao fluidne virtualne stvarnosti u kojima je korisnik zaveden apsolutnom neograničenom moći upravljanja. Prebacivanjem sebe u svijet računala ostajemo zakinuti istovremeno od našeg fizičkog tijela, ali i od neposrednog doživljavanja okoline, budući da iskustva doživljava avatar, naša virtualna preslika, a mi ostajemo izvan zaslona ograničeni na interakciju s mišem i tipkovnicom. Unutar Second Lifea nameće se pitanje tko doživljava virtualna iskustva ako mi kao aktivni subjekt ostajemo izvan zaslona na kojem se odigrava predstava o našem životu? Odnosno, tko živi život Second Lifea?Virtually constructed bodies, spaces, identities, cultural artifacts, and universal existence moved into a cyber world are reflection of inherent human need to attain immortality and infinity. Utopian cyberspaces that deprive us of the limitations of the earthly are realized as fluid virtual realities in which the user is seduced by the absolutely unlimited power of management. By transferring ourselves to the world of computers, we are deprived at the same time of our physical body but also of the immediate experience of the environment, since the experience is experienced by an avatar, our virtual copy, and we remain outside the screen limited to interaction with mouse and keyboard. Within ”Second Life” the question arises who experiences virtual experiences if we as an active subject remain outside the screen on which the play about our life takes place? That is, who lives the life of ”Second Life”

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