Voxel-based 3D object classification has been frequently studied in recent
years. The previous methods often directly convert the classic 2D convolution
into a 3D form applied to an object with binary voxel representation. In this
paper, we investigate the reason why binary voxel representation is not very
suitable for 3D convolution and how to simultaneously improve the performance
both in accuracy and speed. We show that by giving each voxel a signed distance
value, the accuracy will gain about 30% promotion compared with binary voxel
representation using a two-layer fully connected network. We then propose a
fast fully connected and convolution hybrid cascade network for voxel-based 3D
object classification. This threestage cascade network can divide 3D models
into three categories: easy, moderate and hard. Consequently, the mean
inference time (0.3ms) can speedup about 5x and 2x compared with the
state-of-the-art point cloud and voxel based methods respectively, while
achieving the highest accuracy in the latter category of methods (92%).
Experiments with ModelNet andMNIST verify the performance of the proposed
hybrid cascade network