Developments in Business Simulation and Experiential Learning: Proceedings of the Annual ABSEL conference
Abstract
This paper reports feedback from postgraduate students’ participation in Fish Bank, Ltd., a computer-assisted, interactive role-playing simulation in which teams are to manage a fishing company to compete in the fishing industry. The survey focused on how students in China viewed computer-assisted, interactive role-playing simulation as a learning tool for them and how they perceived that this type of role-playing simulation can actually help them understand the subject matter more in depth. Overall results are highly favorable