While many academic libraries have followed the public library lead in developing maker-spaces, not all libraries have the money or space to dedicate to such large-scale operations. This case study explores a different approach to engaging users with new technology and investigates how to support their creativity without a costly investment in space and staffing. It demonstrates not only how students can be provided a virtual space to explore technology equipment, but also how their opinions can be leveraged for growing the collection and creating training materials