Grim Under a Compensation Variant

Abstract

Games on graphs are a well studied subset of combinatorial games. Balance and strategies for winning are often looked at in these games. One such combinatorial graph game is Grim. Many of the winning strategies of Grim are already known. We note that many of these winning strategies are only available to the first player. Hoping to develop a fairer Grim, we look at Grim played under a slighlty different rule set. We develop winning strategies and known outcomes for this altered Grim. Throughout, we discuss whether our altered Grim is a fairer game then the original

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