thesis

Improved algorithms for ear-clipping triangulation

Abstract

We consider the problem of improving ear-slicing algorithm for triangulating a simple polygon. We propose two variations of ear-slicing technique for generating “good-quality” triangulation. The first approach is based on searching for the best triangle along the boundary. The second approach considers polygon partitioning on a pre-process before applying the ear-slicing. Experimental investigation reveals that both approaches yield better quality triangulation than the standard ear-slicing method

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