RECONSTRUCTION OF COMPRESSIVELY SAMPLED TEXTURE IMAGES IN THE GRAPH-BASED TRANSFORM DOMAIN

Abstract

ABSTRACT This paper addresses the problem of texture images recovery from compressively sampled measurements. Texture images hardly present a sparse, or even compressible, representation in transformed domains (e.g. wavelet) and are therefore difficult to deal with in the Compressive Sampling (CS) framework. Herein, we resort to the recently defined Graph-based transform (GBT), formerly introduced for depth map coding, as a sparsifying transform for classes of textures sharing the similar spatial patterns. Since GBT proves to be a good candidate for compact representation of some classes of texture, we leverage it for CS texture recovery. To this aim, we resort to a modified version of a state-of-the-art recovery algorithm to reconstruct the texture representation in the GBT domain. Numerical simulation results show that this approach outperforms state-of-the-art CS recovery algorithms on texture images

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