This paper proposes a novel framework to produce 3D, high-precision models of humans from multi-view capture.
This method’s inputs are a visual hull and several sets of multi-baseline views. For each such view set, a surface
is reconstructed with a multi-baseline stereovision method, then used to carve the visual hull. Carved visual hulls
from different view sets are then fused pairwise to deliver the intended 3D model. The contributions of this paper
are threefold: (i) the addition of visual hull guidance to a multi-baseline stereovision method, (ii) a carving solution
to a visual hull from an interpolated and smooth stereovision surface, and (iii) a fusion solution to merge differently
carved volumes differing in several areas. The paper shows that the proposed approach helps recovering a high
quality carved volume, a 3D representation of the human to be modelled, that is precise even for small details and
in concave areas subjected to occlusion