1,384,167 research outputs found
Old Games, Same Concerns: Examining First Generation Video Games Through Popular Press Coverage from 1972-1985
This study explores early video game technology by examining video game fears in the popular press in the 1970s and 1980s. This textual analysis examines games during their formative years, assesses risks associated with new technology, and encourages critical examination of technophobia in news media. This topic is particularly relevant in light of the Supreme Court’s recent decision regarding video game regulation. Key findings include: physical ailment fears, deviant behavior fears, fears related to drug use, and violent behavior fears. These fears persist, for the most part, in contemporary mainstream coverage
Video special effects editing in MPEG-2 compressed video
With the increase of digital technology in video production, several types of complex video special effects editing have begun to appear in video clips. In this paper we consider fade-out and fade-in special effects editing in MPEG-2 compressed video without full frame decompression and motion estimation. We estimated the DCT coefficients and use these coefficients together with the existing motion vectors to produce these special effects editing in compressed domain. Results show that both objective and subjective quality of the edited video in compressed domain closely follows the quality of the edited video in uncompressed video at the same bit rat
VIDEO STREAMING WITH GIGABIT PASSIVE OPTICAL NETWORK TECHNOLOGY
Perkembangan teknologi berpengaruh kepada kebutuhan user untuk mengakses data lebih
cepat, perlahan sistem dengan menggunakan Fiber Optic mulai menggeser posisi kabel tembaga
dalam transmisi data karena lebih cepat. Tren user saat ini adalah membutuhkan transmisi data
yang lebih cepat dan lebih besar, seperti Video Streaming. Penelitian ini bertujuan untuk membuat
system Video Streaming dengan infrastruktur GPON (Gigabit Passive Optical Network). Dalam
penelitian dilakukan konfigurasi Video Streaming dengan GPON kemudian juga dilakukan dengan
system Ethernet. Keduanya dibandingkan dengan parameter kecepatan dan frame rate untuk Video
Streaming. Hasil yang dapat diperoleh dari penelitian dengan menggunakan system GPON adalah
kestabilan untuk melakukan Streaming Video dibandingkan Ethernet
Results of the users' requirements survey
The objectives of the High Resolution, High Frame Rate Video Technology (HHVT) Users' Requirements Survey were the following: (1) Document the requirements of potential users of the HHVT system; (2) Establish a data base relating key video parameters to HHVT users; (3) Guide the development of a high resolution, high frame rate video system offering high data storage capacity and high data transmission rates; (4) Allow users to compare their requirements to those of other users and to the state-of-the-art technology; and (5) Allow users to reassess, if necessary, their requirements in the light of existing and near-term technology. The results of the Users' Requirements Survey are presented. The diversity of these requirements indicates a need for developing a video system with great flexibility
Video corrections of undergraduate teaching lab reports
Comunicació presentada a INTED2019, 13th International Technology, Education and Development Conference. (March 11-13, 2019, Valencia, Spain).Here it is presented a new methodology based on using video recordings for the evaluation and marking of lab reports in the undergraduate teaching labs. Students are typically requested these reports at each lab session. The reports are partly (or fully) used for the determination of the students mark related to the teaching labs. These reports do not always have the quality expected, since undergraduate students frequently experience different difficulties. Video recordings of the marking process of the reports, with the inclusion of a detailed identification and explanation of the mistakes found, have been performed for the Materials Technology subject in the 4th course of the Industrial Technology Engineering degree. These video recordings, unlike the typically adopted corrections using text comments, were more warmly welcomed by the students, increased the comprehension of the mistakes they performed, and helped them to learn how to prepare higher quality reports. In addition, most of the students considered that these video corrections should be generally implemented in all the teaching labs. Finally, it was also found that marking through this method saves a significant amount of marking time to the lecture
Interactive searching and browsing of video archives: using text and using image matching
Over the last number of decades much research work has been done in the general area of video and audio analysis. Initially the applications driving this included capturing video in digital form and then being able to store, transmit
and render it, which involved a large effort to develop compression and encoding standards. The technology needed to do all this is now easily available and cheap, with applications of digital video processing now commonplace,
ranging from CCTV (Closed Circuit TV) for security, to home capture of broadcast TV on home DVRs for personal viewing.
One consequence of the development in technology for creating, storing and distributing digital video is that there has been a huge increase in the volume of digital video, and this in turn has created a need for techniques to allow effective management of this video, and by that we mean content management. In the BBC, for example, the archives department receives approximately 500,000 queries per year and has over 350,000 hours of content in its library. Having huge archives of video information is hardly any benefit if we have no effective means of being able to locate video clips which are of relevance to whatever our information needs may be. In this chapter we report our work on developing two specific retrieval and browsing tools for digital video information. Both of these are based on an analysis of the captured video for the purpose of automatically structuring into shots or higher level semantic units like TV news stories. Some also include analysis of the video for the automatic detection of features such as the presence or absence of faces. Both include some elements of searching, where a user specifies a query or information need, and browsing, where a user is allowed to browse through sets of retrieved video shots. We support the presentation of these tools with illustrations of actual video retrieval systems developed and working on hundreds of hours of video content
Immersive video conferencing architecture using game engine technology
This paper introduces the use of gaming technology for the creation of immersive video conferencing systems. The system integrates virtual meeting rooms with avatars and life video feeds, shared across different clients. Video analysis is used to create a sense of immersiveness by introducing aspects of the real world in the virtual environment. This architecture will ease and stimulate the development of immersive and intelligent telepresence systems
The use of hypermedia to increase the productivity of software development teams
Rapid progress in low-cost commercial PC-class multimedia workstation technology will potentially have a dramatic impact on the productivity of distributed work groups of 50-100 software developers. Hypermedia/multimedia involves the seamless integration in a graphical user interface (GUI) of a wide variety of data structures, including high-resolution graphics, maps, images, voice, and full-motion video. Hypermedia will normally require the manipulation of large dynamic files for which relational data base technology and SQL servers are essential. Basic machine architecture, special-purpose video boards, video equipment, optical memory, software needed for animation, network technology, and the anticipated increase in productivity that will result for the introduction of hypermedia technology are covered. It is suggested that the cost of the hardware and software to support an individual multimedia workstation will be on the order of $10,000
An examination of automatic video retrieval technology on access to the contents of an historical video archive
Purpose – This paper aims to provide an initial understanding of the constraints that historical video collections pose to video retrieval technology and the potential that online access offers to both archive and users.
Design/methodology/approach – A small and unique collection of videos on customs and folklore was used as a case study. Multiple methods were employed to investigate the effectiveness of technology and the modality of user access. Automatic keyframe extraction was tested on the visual content while the audio stream was used for automatic classification of speech and music clips. The user access (search vs browse) was assessed in a controlled user evaluation. A focus group and a survey provided insight on the actual use of the analogue archive. The results of these multiple studies were then compared and integrated (triangulation).
Findings – The amateur material challenged automatic techniques for video and audio indexing, thus suggesting that the technology must be tested against the material before deciding on a digitisation strategy. Two user interaction modalities, browsing vs searching, were tested in a user evaluation. Results show users preferred searching, but browsing becomes essential when the search engine fails in matching query and indexed words. Browsing was also valued for serendipitous discovery; however the organisation of the archive was judged cryptic and therefore of limited use. This indicates that the categorisation of an online archive should be thought of in terms of users who might not understand the current classification. The focus group and the survey showed clearly the advantage of online access even when the quality of the video surrogate is poor. The evidence gathered suggests that the creation of a digital version of a video archive requires a rethinking of the collection in terms of the new medium: a new archive should be specially designed to exploit the potential that the digital medium offers. Similarly, users' needs have to be considered before designing the digital library interface, as needs are likely to be different from those imagined.
Originality/value – This paper is the first attempt to understand the advantages offered and limitations held by video retrieval technology for small video archives like those often found in special collections
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