321,529 research outputs found
Visual Learning In The Perception Of Texture: Simple And Contingent Aftereffects Of Texture Density
Novel results elucidating the magnitude, binocularity and retinotopicity of aftereffects of visual texture density adaptation are reported as is a new contingent aftereffect of texture density which suggests that the perception of visual texture density is quite malleable. Texture aftereffects contingent upon orientation, color and temporal sequence are discussed. A fourth effect is demonstrated in which auditory contingencies are shown to produce a different kind of visual distortion. The merits and limitations of error-correction and classical conditioning theories of contingent adaptation are reviewed. It is argued that a third kind of theory which emphasizes coding efficiency and informational considerations merits close attention. It is proposed that malleability in the registration of texture information can be understood as part of the functional adaptability of perception
Visual Aftereffect Of Texture Density Contingent On Color Of Frame
An aftereffect of perceived texture density contingent on the color of a surrounding region is reported. In a series of experiments, participants were adapted, with fixation, to stimuli in which the relative density of two achromatic texture regions was perfectly correlated with the color presented in a surrounding region. Following adaptation, the perceived relative density of the two regions was contingent on the color of the surrounding region or of the texture elements themselves. For example, if high density on the left was correlated with a blue surround during adaptation (and high density on the right with a yellow surround), then in order for the left and right textures to appear equal in the assessment phase, denser texture was required on the left in the presence of a blue surround (and denser texture on the right in the context of a yellow surround). Contingent aftereffects were found (1) with black-and-white scatter-dot textures, (2) with luminance-balanced textures, and (3) when the texture elements, rather than the surrounds, were colored during assessment. Effect size was decreased when the elements themselves were colored, but also when spatial subportions of the surround were used for the presentation of color. The effect may be mediated by retinal color spreading (Pöppel, 1986) and appears consistent with a local associative account of contingent aftereffects, such as Barlow\u27s (1990) model of modifiable inhibition
Gauge invariant Z_2 vortex vacuum textures and the SU(2) gluon condensate
For SU(2) lattice gauge theory, a new SO(3) cooling procedure is proposed
which removes the SU(2)/Z(2) coset fields from the lattice configurations and
reveals a Z(2) vortex vacuum texture different from the P-vortex content
obtained in the maximal center gauge. Cooling can be restricted in a
renormalization group invariant way by a parameter controlling the remaining
SO(3) action density. A gauge invariant Z(2) vortex vacuum emerges
asymptotically if cooling is not restricted. This ``vortex texture'' does not
support the string tension or a finite part of it. The SU(2) action density
associated with the new Z(2) vortex texture has a smooth extrapolation to the
continuum limit. We propose an interpretation as a mass dimension four
condensate related to the gluon condensate featuring in the operator product
expansion.Comment: 26 pages, 8 figures, completely revised versio
Perceptual adaptation in the use of night vision goggles
The image intensification (I sup 2) systems studied for this report were the biocular AN/PVS-7(NVG) and the binocular AN/AVS-6(ANVIS). Both are quite impressive for purposes of revealing the structure of the environment in a fairly straightforward way in extremely low-light conditions. But these systems represent an unusual viewing medium. The perceptual information available through I sup 2 systems is different in a variety of ways from the typical input of everyday vision, and extensive training and practice is required for optimal use. Using this sort of system involves a kind of perceptual skill learning, but is may also involve visual adaptations that are not simply an extension of normal vision. For example, the visual noise evident in the goggles in very low-light conditions results in unusual statistical properties in visual input. Because we had recently discovered a strong and enduring aftereffect of perceived texture density which seemed to be sensitive to precisely the sorts of statistical distortions introduced by I sup 2 systems, it occurred to use that visual noise of this sort might be a very adapting stimulus for texture density and produce an aftereffect that extended into normal vision once the goggles were removed. We have not found any experimental evidence that I sup 2 systems produce texture density aftereffects. The nature of the texture density aftereffect is briefly explained, followed by an accounting of our studies of I sup 2 systems and our most recent work on the texture density aftereffect. A test for spatial frequency adaptation after exposure to NVG's is also reported, as is a study of perceived depth from motion (motion parallax) while wearing the biocular goggles. We conclude with a summary of our findings
Steel test panel helps control additives in pyrophosphate copper plating
Test panel helps control maximum tolerance level for plating solution contaminants. It provides low, medium, and high-current density areas such as exist in production plating, and plating is examined for uniformity of texture and ductility
Singular gauge potentials and the gluon condensate at zero temperature
We consider a new cooling procedure which separates gluon degrees of freedom
from singular center vortices in SU(2) LGT in a gauge invariant way. Restricted
by a cooling scale fixing the residual SO(3) gluonic action
relative to the string tension, the procedure is RG invariant. In the limit
a pure Z(2) vortex texture is left. This {\it minimal} vortex
content does not contribute to the string tension. It reproduces, however, the
lowest glueball states. With an action density scaling like with ,
it defines a finite contribution to the action density at T=0 in the continuum
limit. We propose to interpret this a mass dimension 4 condensate related to
the gluon condensate. Similarly, this vortex texture is revealed in the Landau
gauge.Comment: 3 pages, 4 figures, Contribution to ''Lattice 2001'' (confinement) to
appear in the Proceedings (Nucl. Phys. B Proc. Suppl.
Characterisation of the relationship between surface texture and surface integrity of superalloy components machined by grinding
The surface texture of a machined component is influenced largely by the processing parameters used during machining and hence, there is a relationship between both the formation of the surface texture and surface integrity of the machined component. In the study to be reported in this paper, GH4169, a hard-to-cut superalloy, widely used in aero-engines, was selected for a detailed investigation into the relationship between the surface texture and the component-performance (surface integrity) of the machined components for which a series of grinding experiments with different grinding-wheels and grinding parameter-values was carried out in order to quantitatively analyze variations of the surface roughness with processing parameters. Further, considering that the features of the ground-surfaces measured are of a random nature, statistic properties of the produced surfaces were revealed and characterised with power spectral density function (PSD) and auto-covariance function(ACV) method respectively
Rashba-control for the spin excitation of a fully spin polarized vertical quantum dot
Far infrared radiation absorption of a quantum dot with few electrons in an
orthogonal magnetic field could monitor the crossover to the fully spin
polarized state. A Rashba spin-orbit coupling can tune the energy and the spin
density of the first excited state which has a spin texture carrying one extra
unit of angular momentum. The spin orbit coupling can squeeze a flipped spin
density at the center of the dot and can increase the gap in the spectrum.Comment: 4 pages, 5 figure
A Sub-block Based Image Retrieval Using Modified Integrated Region Matching
This paper proposes a content based image retrieval (CBIR) system using the
local colour and texture features of selected image sub-blocks and global
colour and shape features of the image. The image sub-blocks are roughly
identified by segmenting the image into partitions of different configuration,
finding the edge density in each partition using edge thresholding followed by
morphological dilation. The colour and texture features of the identified
regions are computed from the histograms of the quantized HSV colour space and
Gray Level Co- occurrence Matrix (GLCM) respectively. The colour and texture
feature vectors is computed for each region. The shape features are computed
from the Edge Histogram Descriptor (EHD). A modified Integrated Region Matching
(IRM) algorithm is used for finding the minimum distance between the sub-blocks
of the query and target image. Experimental results show that the proposed
method provides better retrieving result than retrieval using some of the
existing methods.Comment: 7 page
- …
