385,089 research outputs found

    Conceptual Model for Developing Creativity in Batik Industry

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    The purpose of this research is to develop a conceptual model of creativity in batik industry. This model was developed by conducting a study from previous research that discuss important factors for the development of creativity. This conceptual model was built based on four variable, namely creative person, intrinsic motivation, job skills training, and creative organizational climate. Creative person will stimulate the creativity development in batik industry. A creative person are more able to improve their creativity if they have intrinsic motivation, given some training that related with the job skills they needed, and supported by organization that have positive climate (climate in organization that respects creativity, provide opportunities, time, facilities, infrastructure and incentives to employees to think about, designing, researching and developing new products that better and more innovative). For the further research, this study can be continued by testing the model empirically through distributing the questionnaire to some participant of SMEs and processing data from the results of questionnaire distribution using the data processing software like SPSS, LISRELL, etc

    Strategi Heuristik Dengan Pendekatan Metakognitif Dan Investigasi Terhadap Kemampuan Pemecahan Masalah Matematis Ditinjau Dari Kreativitas Siswa Madrasah Aliyah

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    This study aims to determine the effectiveness of heuristic strategies for each category of learning approaches, creativity, and its interaction with mathematical problem solving ability. Form of quasi-experimental research is the 2 x 3 factorial design. The study population was all students of class XII Madrasah Aliyah in Pontianak. Sampling was done by stratified cluster random sampling technique. The instrument used to collect the data is the initial ability test, questionnaire creativity, and problem solving skills math test. Based on hypothesis testing using a two-way Anova different cells and further testing, be concluded that: Metacognitive learning approach in strategy resulted in the ability of problem solving heuristics better than the investigative approach to learning, both in general and by category creativity level. And students who have high creativity have problem solving abilities better than students who have moderate to low creativity, and creativity are the students who have the ability to have better problem solving than students who have low creativity (high > was > low), both in general and by category of learning approache

    Emotional Creativity: A Meta-analysis and Integrative Review

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    Emotional creativity (EC) is a pattern of cognitive abilities and personality traits related to originality and appropriateness in emotional experience. EC has been found to be related to various constructs across different fields of psychology during the past 30 years, but a comprehensive examination of previous research is still lacking. The goal of this review is to explore the reliability of use of the Emotional Creativity Inventory (ECI) across studies, to test gender differences and to compare levels of EC in different countries. Thirty-five empirical studies focused on EC were retrieved and the coefficients required for the meta-analysis extracted. The meta-analysis revealed that women showed significantly higher EC than men (total N = 3,555). The same gender differences were also found when testing scores from three ECI subscales, i.e. emotional novelty, emotional preparedness and emotional effectiveness/authenticity. When comparing EC in 10 different countries (total N = 4,375), several cross-cultural differences were revealed. The Chinese sample showed a significantly lower average ECI total score than all the other countries. Based on the integration of results, the avenues for future research on EC and the breadth of influence of the concept of EC across different fields of psychology are discussed. Keywords: Emotional Creativity, Review, Meta-Analyses, Meta-Analysis, Definition, Emotional Creativity Inventory, ECI, Reliability, Gender Differences, Cross-cultural, Cross-culture, Personality Traits, NEO Personality Inventory, Big Five, Extraversion, Agreeableness, Openness to Experience, Introversion, Neuroticism, Emotions, Creativity, Cognition, Cognitive Abilities, Affect, Fantasy, Coping, Alexithymia, Anhedonia, Self-understanding, Motivation, Creativeness, Innovative Performance, Creative Ability, Artistic Creativity, Creative Thinking. MeSH Headings: Emotions, Creativity, Affect, Affective Symptoms, Gender, Sex, Gender Identity, Cross-Cultural Comparison, Transcultural Studies, Temperament, Extraversion, Neuroticism, Anhedonia, Creativeness, Cognition, Cognitive Function, Artistic Creativity, Creative Ability, Creative Thinkin

    Using discovered, polyphonic patterns to filter computer-generated music

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    A metric for evaluating the creativity of a music-generating system is presented, the objective being to generate mazurka-style music that inherits salient patterns from an original excerpt by Frédéric Chopin. The metric acts as a filter within our overall system, causing rejection of generated passages that do not inherit salient patterns, until a generated passage survives. Over fifty iterations, the mean number of generations required until survival was 12.7, with standard deviation 13.2. In the interests of clarity and replicability, the system is described with reference to specific excerpts of music. Four concepts–Markov modelling for generation, pattern discovery, pattern quantification, and statistical testing–are presented quite distinctly, so that the reader might adopt (or ignore) each concept as they wish

    Eksperimentasi Model Pembelajaran Kooperatif Stad Dengan Autograph Ditinjau Dari Sikap Percaya Diri Dan Kreativitas Siswa Kelas VIII SMP Di Kabupaten Magetan Tahun Ajaran 2013/2014

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    The aim of this study was to determine and compare cooperative learning model of STAD by AutoGraph and STAD viewed of self-confidence and creativity. This study was a quasi experimental research with 2x2x2 factorial design. The population of this study was all students of junior high school in Magetan Regency in academic year 2012/2013. Sampling was done by stratified cluster random technique. The total of sample was 172 students, with details of 86 students for first experiment class and 86 students for second experiment class. The instruments used to collect data were test of prior knowledge in mathematics, self-confidence questionnaire, creativity questionnaire and mathematics achievement test. The balance test of students prior knowledge in mathematics data used t-test and concluded that two of experimental classes have balance prior knowledge in mathematics. The testing of hypothesis used three-way analysis of variance with unballanced cell. The testing of hypothesis concluded as follows. (1) The students who taught by cooperative learning model of STAD by AutoGraph type have same mathematics achievement than students who taught by cooperative learning model of STAD type. (2) The students who have high self-confidence have better mathematics achievement than students who have low self-confidence. (3) Students who have high creativity have better mathematics achievement than students who have low creativity. (4) There was an interaction between learning model and self-confidence toward mathematics achievement. The students taught by cooperative learning model of STAD by AutoGraph type and who have high self-confidence have better mathematics achievement than the students who have low self-confidence. (5) There was no an interaction between learning model and creativity toward mathematics achievement. (6) There was no an interaction between self-confidence and creativity toward mathematics achievement. (7) There was an interaction between learning model, self-confidence and creativity toward mathematics achievement. The students taught by cooperative learning model of STAD type and who have low self-confidence and high creativity have better mathematics achievement than the students who have low creativity

    Eksperimentasi Model Pembelajaran Kooperatif Tipe Two Stay Two Stray (Tsts), Numbered Heads Together (Nht), Dan Think Pair Share (Tps) Pada Materi Lingkaran Ditinjau Dari Kreativitas Belajar Matematika Siswa SMP Negeri Di Kabupaten Sukoharjo

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    The objective of research was to find out the effect of Two Stay To Stray (TSTS), Numbered Heads Together (NHT), and Think Pair Share (TPS) types of cooperative learning model on the student learning achievement viewed from mathematics learning creativity. This study was a quasi experimental research with a 3 x 3 factorial design. The population of research was all of the 8th graders of Junior High Schools in Sukoharjo Regency. The sample was taken using stratified cluster random sampling. The instruments used for collecting data were mathematics learning achievement test and mathematics learning creativity questionnaire. Considering the hypothesis testing, the following conclusions could be drawn. 1) TSTS learning model provide better learning achievement then NHT and TPS learning model did, and NHT and TPS learning model provided equally good learning achievement. 2) The students with high mathematics learning creativity had mathematics learning achievement better than those with medium and low learning creativity did, and those with medium and low learning creativities had equally good learning achievement. 3) In high and low mathematics learning creativity levels, the students treated with TSTS, NHT, and TPS learning model had equally good mathematics learning achievement. At medium mathematics learning creativity level, the students treated with TSTS and NHT learning models had equally good mathematics learning achievement, those treated with NHT and TPS learning models had equally good mathematics learning achievement, those treated with TSTS learning model had better mathematics learning achievement than those treated with TPS learning model. 4) In TSTS learning model, the students with high and medium learning creativity had equally good mathematics learning, those with medium and low learning creativity had equally good mathematics learning, those with high learning creativity had learning achievement better than the students with low mathematics learning creativity. In NHT and TPS learning model, the students with high, medium, and low mathematics learning creativity had better mathematics learning achievement

    Virtual Laboratory of Electricity Concept to Improve Prospective Physics Teachers\u27 Creativity

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    A virtual laboratory for electrical materials has been developed in this study. The virtual laboratory was developed as an alternative laboratory due to the limited equipment of physics experiments and simultaneously assisting students in visualizing abstract concepts in physics. This article discusses the results of testing on the effects of virtual laboratories on improving the creativity of prospective physics teachers. Measurable creativity includes verbal and figural creativity. The model testing process uses the quasi-experimental method. The participant of this research is prospective physics teachers in Faculty of Teacher Training and Education, University of Mataram. The research instrument used in the form of tests of verbal and figural creativity related to the electrical material being studied. The results showed that there is a difference in the improvement of prospective physics teachers\u27 creativity after learning in both groups. In general, the increase in creativity in the experimental group is higher than the control group. The increase in verbal and figural creativity of the two groups also differed significantly. In both groups, the increase of verbal creativity is higher than that of figural creativity. This suggested that the developed virtual lab model proved to enhance the creativity of prospective physics teachers
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