414,458 research outputs found
The use of hypermedia to increase the productivity of software development teams
Rapid progress in low-cost commercial PC-class multimedia workstation technology will potentially have a dramatic impact on the productivity of distributed work groups of 50-100 software developers. Hypermedia/multimedia involves the seamless integration in a graphical user interface (GUI) of a wide variety of data structures, including high-resolution graphics, maps, images, voice, and full-motion video. Hypermedia will normally require the manipulation of large dynamic files for which relational data base technology and SQL servers are essential. Basic machine architecture, special-purpose video boards, video equipment, optical memory, software needed for animation, network technology, and the anticipated increase in productivity that will result for the introduction of hypermedia technology are covered. It is suggested that the cost of the hardware and software to support an individual multimedia workstation will be on the order of $10,000
E/Valuating new media in language development
This paper addresses the need for a new approach to the educational evaluation of software that falls under the rubric "new media" or "multimedia" as distinct from previous generations of Computer-Assisted Language Learning (CALL) software. The authors argue that present approaches to CALL software evaluation are not appropriate for a new genre of CALL software distinguished by its shared assumptions about language learning and teaching as well as by its technical design. The paper sketches a research-based program called "E/Valuation" that aims to assist language educators to answer questions about the educational effectiveness of recent multimedia language learning software. The authors suggest that such program needs to take into account not only the nature of the new media and its potential to promote language learning in novel ways, but also current professional knowledge about language learning and teaching
Information extraction from multimedia web documents: an open-source platform and testbed
The LivingKnowledge project aimed to enhance the current state of the art in search, retrieval and knowledge management on the web by advancing the use of sentiment and opinion analysis within multimedia applications. To achieve this aim, a diverse set of novel and complementary analysis techniques have been integrated into a single, but extensible software platform on which such applications can be built. The platform combines state-of-the-art techniques for extracting facts, opinions and sentiment from multimedia documents, and unlike earlier platforms, it exploits both visual and textual techniques to support multimedia information retrieval. Foreseeing the usefulness of this software in the wider community, the platform has been made generally available as an open-source project. This paper describes the platform design, gives an overview of the analysis algorithms integrated into the system and describes two applications that utilise the system for multimedia information retrieval
Computer Aided Education Systems in Knowledge Based Society: from SUPER-Test to MULTIMEDIA & OFFICE-Test
This paper analyzes the testing and self-testing processes for the Computer Aided Education System (CAES) SuperTest Package [14], used at the Academy of Economic Studies of Chisinau, Moldova and recently implemented at the University of Bacau, Romania and Ciprian Porumbescu College, Chisinau. We also discuss here the development of such type of CAES as MULTIMEDIA and MULTIMEDIA&OFFICE Testing Methods - the CAES software - from the Information Society and Knowledge Society point of view.Computer aided education systems, test, knowledge based society
Low power techniques for video compression
This paper gives an overview of low-power techniques proposed in the literature for mobile multimedia and Internet applications. Exploitable aspects are discussed in the behavior of different video compression tools. These power-efficient solutions are then classified by synthesis domain and level of abstraction. As this paper is meant to be a starting point for further research in the area, a lowpower hardware & software co-design methodology is outlined in the end as a possible scenario for video-codec-on-a-chip implementations on future mobile multimedia platforms
Pembuatan Aplikasi Multimedia Untuk Membantu Siswa Sekolah Dasar Dalam Mempelajari Sains
Science is very important in our everyday lives. That is the reason why students have to learn science since the beginning of their primary school. However, many students find difficulties in studying science. Some experts believe that the use of multimedia software can help students in learning science. In this case, the creation of science learning aid software with multimedia capabilities can be useful for both students and teachers. With the software’s capability of visualizing the objects, and enhancing it with animation and sound, students are expected to have better understanding. Based on the software’s evaluation performed by the students and teachers, most respondents found that the science learning aid software are really helpful in studying science
Dutch speech recognition in multimedia information retrieval
As data storage capacities grow to nearly unlimited sizes thanks to ever ongoing hardware and software improvements, an increasing amount of information is being stored in multimedia and spoken-word collections. Assuming that the intention of data storage is to use (portions of) it some later time, these collections must also be searchable in one way or another
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