1,586,223 research outputs found

    Analysis of simulation environment

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    In this paper the requirements for an ALN simulation environment are analysed, as needed in the CATNETS Project. A number of grid and general purpose simulators are evaluated regarding the identified requirements for simulating economical resource allocation mechanisms in ALNs. Subsequently a suitable simulator is chosen for usage in the CATNETS project. --CATNETS simulator,requirements analysis,simulator selection

    Efficient simulation of strong system-environment interactions

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    Multi-component quantum systems in strong interaction with their environment are receiving increasing attention due to their importance in a variety of contexts, ranging from solid state quantum information processing to the quantum dynamics of bio-molecular aggregates. Unfortunately, these systems are difficult to simulate as the system-bath interactions cannot be treated perturbatively and standard approaches are invalid or inefficient. Here we combine the time dependent density matrix renormalization group methods with techniques from the theory of orthogonal polynomials to provide an efficient method for simulating open quantum systems, including spin-boson models and their generalisations to multi-component systems

    Vortexje - An Open-Source Panel Method for Co-Simulation

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    This paper discusses the use of the 3-dimensional panel method for dynamical system simulation. Specifically, the advantages and disadvantages of model exchange versus co-simulation of the aerodynamics and the dynamical system model are discussed. Based on a trade-off analysis, a set of recommendations for a panel method implementation and for a co-simulation environment is proposed. These recommendations are implemented in a C++ library, offered on-line under an open source license. This code is validated against XFLR5, and its suitability for co-simulation is demonstrated with an example of a tethered wing, i.e, a kite. The panel method implementation and the co-simulation environment are shown to be able to solve this stiff problem in a stable fashion.Comment: 13 pages, 8 figure

    Human Arm simulation for interactive constrained environment design

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    During the conceptual and prototype design stage of an industrial product, it is crucial to take assembly/disassembly and maintenance operations in advance. A well-designed system should enable relatively easy access of operating manipulators in the constrained environment and reduce musculoskeletal disorder risks for those manual handling operations. Trajectory planning comes up as an important issue for those assembly and maintenance operations under a constrained environment, since it determines the accessibility and the other ergonomics issues, such as muscle effort and its related fatigue. In this paper, a customer-oriented interactive approach is proposed to partially solve ergonomic related issues encountered during the design stage under a constrained system for the operator's convenience. Based on a single objective optimization method, trajectory planning for different operators could be generated automatically. Meanwhile, a motion capture based method assists the operator to guide the trajectory planning interactively when either a local minimum is encountered within the single objective optimization or the operator prefers guiding the virtual human manually. Besides that, a physical engine is integrated into this approach to provide physically realistic simulation in real time manner, so that collision free path and related dynamic information could be computed to determine further muscle fatigue and accessibility of a product designComment: International Journal on Interactive Design and Manufacturing (IJIDeM) (2012) 1-12. arXiv admin note: substantial text overlap with arXiv:1012.432

    A Persistent Simulation Environment for Autonomous Systems

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    The age of Autonomous Unmanned Aircraft Systems (AUAS) is creating new challenges for the accreditation and certification requiring new standards, policies and procedures that sanction whether a UAS is safe to fly. Establishing a basis for certification of autonomous systems via research into trust and trustworthiness is the focus of Autonomy Teaming and TRAjectories for Complex Trusted Operational Reliability (ATTRACTOR), a new NASA Convergent Aeronautics Solution (CAS) project. Simulation Environments to test and evaluate AUAS decision making may be a low-cost solution to help certify that various AUAS systems are trustworthy enough to be allowed to fly in current general and commercial aviation airspace. NASA is working to build a peer-to-peer persistent simulation (P3 Sim) environment. The P3 Sim will be a Massively Multiplayer Online (MMO) environment were AUAS avatars can interact with a complex dynamic environment and each other. The focus of the effort is to provide AUAS researchers a low-cost intuitive testing environment that will aid training for and assessment of decisions made by autonomous systems such as AUAS. This presentation focuses on the design approach and challenges faced in development of the P3 Sim Environment is support of investigating trustworthiness of autonomous systems

    MADNESS: A Multiresolution, Adaptive Numerical Environment for Scientific Simulation

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    MADNESS (multiresolution adaptive numerical environment for scientific simulation) is a high-level software environment for solving integral and differential equations in many dimensions that uses adaptive and fast harmonic analysis methods with guaranteed precision based on multiresolution analysis and separated representations. Underpinning the numerical capabilities is a powerful petascale parallel programming environment that aims to increase both programmer productivity and code scalability. This paper describes the features and capabilities of MADNESS and briefly discusses some current applications in chemistry and several areas of physics

    Simulation of seismic response in a city-like environment

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    We study the seismic response of idealized 2D cities, constituted by non equally-spaced, non equally-sized homogenized blocks anchored in a soft layer overlying a hard half space. The blocks and soft layer are occupied by dissipative media. To simulate such response, we use an approximation of the viscoelastic modulus by a low-order rational function of frequency and incorporate this approximation into a first-order-in-time scheme. Our results display spatially-variable, strong, long-duration responses inside the blocks and on the ground, which qualitatively match the responses observed in some earthquake-prone cities of Mexico, France, the USA, etc.Comment: 22 pages, 8 figures, submitted to SDE

    Construction of dynamic stochastic simulation models using knowledge-based techniques

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    Over the past three decades, computer-based simulation models have proven themselves to be cost-effective alternatives to the more structured deterministic methods of systems analysis. During this time, many techniques, tools and languages for constructing computer-based simulation models have been developed. More recently, advances in knowledge-based system technology have led many researchers to note the similarities between knowledge-based programming and simulation technologies and to investigate the potential application of knowledge-based programming techniques to simulation modeling. The integration of conventional simulation techniques with knowledge-based programming techniques is discussed to provide a development environment for constructing knowledge-based simulation models. A comparison of the techniques used in the construction of dynamic stochastic simulation models and those used in the construction of knowledge-based systems provides the requirements for the environment. This leads to the design and implementation of a knowledge-based simulation development environment. These techniques were used in the construction of several knowledge-based simulation models including the Advanced Launch System Model (ALSYM)
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