1,586,223 research outputs found
Analysis of simulation environment
In this paper the requirements for an ALN simulation environment are analysed, as needed in the CATNETS Project. A number of grid and general purpose simulators are evaluated regarding the identified requirements for simulating economical resource allocation mechanisms in ALNs. Subsequently a suitable simulator is chosen for usage in the CATNETS project. --CATNETS simulator,requirements analysis,simulator selection
Efficient simulation of strong system-environment interactions
Multi-component quantum systems in strong interaction with their environment
are receiving increasing attention due to their importance in a variety of
contexts, ranging from solid state quantum information processing to the
quantum dynamics of bio-molecular aggregates. Unfortunately, these systems are
difficult to simulate as the system-bath interactions cannot be treated
perturbatively and standard approaches are invalid or inefficient. Here we
combine the time dependent density matrix renormalization group methods with
techniques from the theory of orthogonal polynomials to provide an efficient
method for simulating open quantum systems, including spin-boson models and
their generalisations to multi-component systems
Vortexje - An Open-Source Panel Method for Co-Simulation
This paper discusses the use of the 3-dimensional panel method for dynamical
system simulation. Specifically, the advantages and disadvantages of model
exchange versus co-simulation of the aerodynamics and the dynamical system
model are discussed. Based on a trade-off analysis, a set of recommendations
for a panel method implementation and for a co-simulation environment is
proposed. These recommendations are implemented in a C++ library, offered
on-line under an open source license. This code is validated against XFLR5, and
its suitability for co-simulation is demonstrated with an example of a tethered
wing, i.e, a kite. The panel method implementation and the co-simulation
environment are shown to be able to solve this stiff problem in a stable
fashion.Comment: 13 pages, 8 figure
Human Arm simulation for interactive constrained environment design
During the conceptual and prototype design stage of an industrial product, it
is crucial to take assembly/disassembly and maintenance operations in advance.
A well-designed system should enable relatively easy access of operating
manipulators in the constrained environment and reduce musculoskeletal disorder
risks for those manual handling operations. Trajectory planning comes up as an
important issue for those assembly and maintenance operations under a
constrained environment, since it determines the accessibility and the other
ergonomics issues, such as muscle effort and its related fatigue. In this
paper, a customer-oriented interactive approach is proposed to partially solve
ergonomic related issues encountered during the design stage under a
constrained system for the operator's convenience. Based on a single objective
optimization method, trajectory planning for different operators could be
generated automatically. Meanwhile, a motion capture based method assists the
operator to guide the trajectory planning interactively when either a local
minimum is encountered within the single objective optimization or the operator
prefers guiding the virtual human manually. Besides that, a physical engine is
integrated into this approach to provide physically realistic simulation in
real time manner, so that collision free path and related dynamic information
could be computed to determine further muscle fatigue and accessibility of a
product designComment: International Journal on Interactive Design and Manufacturing
(IJIDeM) (2012) 1-12. arXiv admin note: substantial text overlap with
arXiv:1012.432
A Persistent Simulation Environment for Autonomous Systems
The age of Autonomous Unmanned Aircraft Systems (AUAS) is creating new challenges for the accreditation and certification requiring new standards, policies and procedures that sanction whether a UAS is safe to fly. Establishing a basis for certification of autonomous systems via research into trust and trustworthiness is the focus of Autonomy Teaming and TRAjectories for Complex Trusted Operational Reliability (ATTRACTOR), a new NASA Convergent Aeronautics Solution (CAS) project. Simulation Environments to test and evaluate AUAS decision making may be a low-cost solution to help certify that various AUAS systems are trustworthy enough to be allowed to fly in current general and commercial aviation airspace. NASA is working to build a peer-to-peer persistent simulation (P3 Sim) environment. The P3 Sim will be a Massively Multiplayer Online (MMO) environment were AUAS avatars can interact with a complex dynamic environment and each other. The focus of the effort is to provide AUAS researchers a low-cost intuitive testing environment that will aid training for and assessment of decisions made by autonomous systems such as AUAS. This presentation focuses on the design approach and challenges faced in development of the P3 Sim Environment is support of investigating trustworthiness of autonomous systems
MADNESS: A Multiresolution, Adaptive Numerical Environment for Scientific Simulation
MADNESS (multiresolution adaptive numerical environment for scientific
simulation) is a high-level software environment for solving integral and
differential equations in many dimensions that uses adaptive and fast harmonic
analysis methods with guaranteed precision based on multiresolution analysis
and separated representations. Underpinning the numerical capabilities is a
powerful petascale parallel programming environment that aims to increase both
programmer productivity and code scalability. This paper describes the features
and capabilities of MADNESS and briefly discusses some current applications in
chemistry and several areas of physics
Simulation of seismic response in a city-like environment
We study the seismic response of idealized 2D cities, constituted by non
equally-spaced, non equally-sized homogenized blocks anchored in a soft layer
overlying a hard half space. The blocks and soft layer are occupied by
dissipative media. To simulate such response, we use an approximation of the
viscoelastic modulus by a low-order rational function of frequency and
incorporate this approximation into a first-order-in-time scheme. Our results
display spatially-variable, strong, long-duration responses inside the blocks
and on the ground, which qualitatively match the responses observed in some
earthquake-prone cities of Mexico, France, the USA, etc.Comment: 22 pages, 8 figures, submitted to SDE
Construction of dynamic stochastic simulation models using knowledge-based techniques
Over the past three decades, computer-based simulation models have proven themselves to be cost-effective alternatives to the more structured deterministic methods of systems analysis. During this time, many techniques, tools and languages for constructing computer-based simulation models have been developed. More recently, advances in knowledge-based system technology have led many researchers to note the similarities between knowledge-based programming and simulation technologies and to investigate the potential application of knowledge-based programming techniques to simulation modeling. The integration of conventional simulation techniques with knowledge-based programming techniques is discussed to provide a development environment for constructing knowledge-based simulation models. A comparison of the techniques used in the construction of dynamic stochastic simulation models and those used in the construction of knowledge-based systems provides the requirements for the environment. This leads to the design and implementation of a knowledge-based simulation development environment. These techniques were used in the construction of several knowledge-based simulation models including the Advanced Launch System Model (ALSYM)
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