1,599,312 research outputs found

    Quantum random number generation

    Full text link
    Quantum physics can be exploited to generate true random numbers, which play important roles in many applications, especially in cryptography. Genuine randomness from the measurement of a quantum system reveals the inherent nature of quantumness --- coherence, an important feature that differentiates quantum mechanics from classical physics. The generation of genuine randomness is generally considered impossible with only classical means. Based on the degree of trustworthiness on devices, quantum random number generators (QRNGs) can be grouped into three categories. The first category, practical QRNG, is built on fully trusted and calibrated devices and typically can generate randomness at a high speed by properly modeling the devices. The second category is self-testing QRNG, where verifiable randomness can be generated without trusting the actual implementation. The third category, semi-self-testing QRNG, is an intermediate category which provides a tradeoff between the trustworthiness on the device and the random number generation speed.Comment: 32 pages, 5 figure

    Bias in generation of random graphs

    Full text link
    We study the statistical properties of the generation of random graphs according the configuration model, where one assigns randomly degrees to nodes. This model is often used, e.g., for the scale-free degree distribution ~d^gamma. For the efficient variant, where non-feasible edges are rejected and the construction of a graph continues, there exists a bias, which we calculate explicitly for a small sample ensemble. We find that this bias does not disappear with growing system size. This becomes also visible, e.g., for scale-free graphs when measuring quantities like the graph diameter. Hence, the efficient generation of general scale-free graphs with a very broad distribution (gamma <2) remains an open problem.Comment: 8 pages, 5 figure

    Generation of pseudo-random numbers

    Get PDF
    Practical methods for generating acceptable random numbers from a variety of probability distributions which are frequently encountered in engineering applications are described. The speed, accuracy, and guarantee of statistical randomness of the various methods are discussed

    Scene Graph Generation via Conditional Random Fields

    Full text link
    Despite the great success object detection and segmentation models have achieved in recognizing individual objects in images, performance on cognitive tasks such as image caption, semantic image retrieval, and visual QA is far from satisfactory. To achieve better performance on these cognitive tasks, merely recognizing individual object instances is insufficient. Instead, the interactions between object instances need to be captured in order to facilitate reasoning and understanding of the visual scenes in an image. Scene graph, a graph representation of images that captures object instances and their relationships, offers a comprehensive understanding of an image. However, existing techniques on scene graph generation fail to distinguish subjects and objects in the visual scenes of images and thus do not perform well with real-world datasets where exist ambiguous object instances. In this work, we propose a novel scene graph generation model for predicting object instances and its corresponding relationships in an image. Our model, SG-CRF, learns the sequential order of subject and object in a relationship triplet, and the semantic compatibility of object instance nodes and relationship nodes in a scene graph efficiently. Experiments empirically show that SG-CRF outperforms the state-of-the-art methods, on three different datasets, i.e., CLEVR, VRD, and Visual Genome, raising the Recall@100 from 24.99% to 49.95%, from 41.92% to 50.47%, and from 54.69% to 54.77%, respectively

    Random Latin squares and Sudoku designs generation

    Full text link
    Uniform random generation of Latin squares is a classical problem. In this paper we prove that both Latin squares and Sudoku designs are maximum cliques of properly defined graphs. We have developed a simple algorithm for uniform random sampling of Latin squares and Sudoku designs. It makes use of recent tools for graph analysis. The corresponding SAS code is annexed
    corecore