1,599,312 research outputs found
Quantum random number generation
Quantum physics can be exploited to generate true random numbers, which play
important roles in many applications, especially in cryptography. Genuine
randomness from the measurement of a quantum system reveals the inherent nature
of quantumness --- coherence, an important feature that differentiates quantum
mechanics from classical physics. The generation of genuine randomness is
generally considered impossible with only classical means. Based on the degree
of trustworthiness on devices, quantum random number generators (QRNGs) can be
grouped into three categories. The first category, practical QRNG, is built on
fully trusted and calibrated devices and typically can generate randomness at a
high speed by properly modeling the devices. The second category is
self-testing QRNG, where verifiable randomness can be generated without
trusting the actual implementation. The third category, semi-self-testing QRNG,
is an intermediate category which provides a tradeoff between the
trustworthiness on the device and the random number generation speed.Comment: 32 pages, 5 figure
Bias in generation of random graphs
We study the statistical properties of the generation of random graphs
according the configuration model, where one assigns randomly degrees to nodes.
This model is often used, e.g., for the scale-free degree distribution
~d^gamma. For the efficient variant, where non-feasible edges are rejected and
the construction of a graph continues, there exists a bias, which we calculate
explicitly for a small sample ensemble. We find that this bias does not
disappear with growing system size. This becomes also visible, e.g., for
scale-free graphs when measuring quantities like the graph diameter. Hence, the
efficient generation of general scale-free graphs with a very broad
distribution (gamma <2) remains an open problem.Comment: 8 pages, 5 figure
Generation of pseudo-random numbers
Practical methods for generating acceptable random numbers from a variety of probability distributions which are frequently encountered in engineering applications are described. The speed, accuracy, and guarantee of statistical randomness of the various methods are discussed
Scene Graph Generation via Conditional Random Fields
Despite the great success object detection and segmentation models have
achieved in recognizing individual objects in images, performance on cognitive
tasks such as image caption, semantic image retrieval, and visual QA is far
from satisfactory. To achieve better performance on these cognitive tasks,
merely recognizing individual object instances is insufficient. Instead, the
interactions between object instances need to be captured in order to
facilitate reasoning and understanding of the visual scenes in an image. Scene
graph, a graph representation of images that captures object instances and
their relationships, offers a comprehensive understanding of an image. However,
existing techniques on scene graph generation fail to distinguish subjects and
objects in the visual scenes of images and thus do not perform well with
real-world datasets where exist ambiguous object instances. In this work, we
propose a novel scene graph generation model for predicting object instances
and its corresponding relationships in an image. Our model, SG-CRF, learns the
sequential order of subject and object in a relationship triplet, and the
semantic compatibility of object instance nodes and relationship nodes in a
scene graph efficiently. Experiments empirically show that SG-CRF outperforms
the state-of-the-art methods, on three different datasets, i.e., CLEVR, VRD,
and Visual Genome, raising the Recall@100 from 24.99% to 49.95%, from 41.92% to
50.47%, and from 54.69% to 54.77%, respectively
Random Latin squares and Sudoku designs generation
Uniform random generation of Latin squares is a classical problem. In this
paper we prove that both Latin squares and Sudoku designs are maximum cliques
of properly defined graphs. We have developed a simple algorithm for uniform
random sampling of Latin squares and Sudoku designs. It makes use of recent
tools for graph analysis. The corresponding SAS code is annexed
- …
