3,281,052 research outputs found
PENGARUH MEDIA DIGITAL TERHADAP PRESTASI BELAJAR SISWA PADA STANDAR KOMPETENSI MENGELAS DENGAN PROSES LAS BUSUR METAL MANUAL DI SMK N 2 PENGASIH KULON PROGO
Penelitian ini bertujuan untuk (1) mengetahui prestasi belajar siswa sebelum dilaksanakan proses pembelajaran dengan Media Digital program Adobe Professional Flash CS3, (2) mengetahui prestasi belajar siswa setelah dilaksanakan proses pembelajaran dengan Media Digital program Adobe Professional Flash CS3, (3) mengetahui peningkatan prestasi belajar siswa setelah diberi perlakuan dengan Media Digital program Adobe Professional Flash CS3, (4) mengetahui pengaruh Media Digital program Adobe Professional Flash CS3 terhadap prestasi belajar siswa. Penelitian ini merupakan penelitian eksperimen yang termasuk dalam kuasi eksperimen dengan desain Pretest Postest Non Equivalent Control Group Design dan merupakan penelitian populasi yang meliputi kelas II MP1 sebagai kelompok eksperimen dan II MP2 sebagai kelompok kontrol yang terdiri dari 31 dan 32 siswa. Metode pengumpulan data dalam penelitian ini adalah teknik tes. Validasi instrumen yang digunakan adalah Face Validity yang dikonsultasikan oleh orang yang ahli dibidangnya (Expert Judgment). Analisis reliabilitas menggunakan reliabilitas internal belah dua dengan menggunakan metode Spearman Brown. Teknik analisis data yang digunakan adalah analisis deskriptif dengan Persentase. Hasil penelitian menunjukkan (1) prestasi belajar kelompok eksperimen dengan kelompok kontrol sebelum dilaksanakan proses pembelajaran dengan Media Digital program Adobe Professional Flash CS3, yaitu 40.2 dan 42.8 dari total nilai maksimum 100, (2) prestasi belajar pada kelompok eksperimen dan kelompok kontrol setelah dilaksanakan proses pembelajaran dengan Media Digital program Adobe Professional Flash CS3 adalah 87.7 dan 70.3 dari total nilai maksimum 100, (3) Terdapat peningkatan prestasi belajar yang lebih besar pada kelompok eksperimen dibandingkan kelompok kontrol setelah dilaksanakan proses pembelajaran dengan Media Digital program Adobe Professional Flash CS3, pada kelompok eksperimen terjadi peningkatan 118.41% sedangkan kelompok kontrol terjadi peningkatan 64.64%, (4) terdapat pengaruh yang lebih baik dengan menggunakan Media Digital program Adobe Professional Flash CS3 dibanding dengan media konvensional terhadap prestasi belajar siswa. Pada kelompok yang diberi Media Digital program Adobe Professional Flash CS3 terdapat peningkatan nilai prestasi belajar 118.41% atau memiliki kenaikan nilai prestasi sebesar 47.5, sedangkan pada kelompok yang pembelajarannya menggunakan media konvensional selisih nilai prestasi belajarnya sebesar 27.5 atau memiliki peningkatan sebesar 64.64%
Investing in Youth Media: A Guide for Grantmakers
Investing in Youth Media is a compilation of success stories, lessons, and guidance for grantmakers interested in being part of the vibrant and growing field of youth media. It is a tool to help funders consider the value of youth media in connection to program areas such as civic engagement, the arts, education, youth development, and journalism.Why are funders becoming interested in youth media? Youth media organizations offer a broad impact that belies their often small sizes and even smaller budgets. They bring together youth development and social justice in a way that is both energizing and authentic. They offer new models for educating young people who have lost interest in school, bring youth voices to public attention, and offer opportunities for artistic exploration and career experiences.Programs are built on the best practices of positive youth development, teaching young people new skills and empowering them to make smart decisions, explore new horizons, and work toward their goals. Program graduates leave with skills in interviewing, researching, and storytelling. They learn how to develop an idea and stick with it until they get the project done. These skills become important for their professional and personal lives.At the same time, youth media organizations can engage young people in social justice issues that are important to them. Whether it's inequity in education, foster care conditions, or the politics of immigration, young people explore the landscape, develop opinions, and share those opinions, along with their personal experiences, through film, radio, and the printed word. Although they are still too young to vote, these young people have found a way to impact the issues that affect their lives.While most funders do not have a defined youth media program, many find that youth media is an effective component of their grantmaking strategy. The case studies that follow introduce youth media programs supported by a variety of small local funders and large international philanthropies. They illustrate the links between youth media and six other program areas: youth development, social change, youth voice, education, journalism, media arts, and field building.The resource list at the end of this publication includes contact information for all of the youth media organizations listed here as well as intermediaries and others who can help you consider, develop, and launch a youth media philanthropy program
DEVELOPING INTERACTIVE LEARNING MULTIMEDIA OF BENCH WORK TOOLS COURSE IN SMK MUHAMMADIYAH PRAMBANAN
Tujuan dari penelitian ini adalah untuk mengembangkan media pembelajaran interaktif sebagai pendukung pembelajaran alat kerja bangku dan mengetahui kualitas media pembelajaran interaktif alat kerja bangku Penelitian ini menggunakan pendekatan penelitian pengembangan (Research and Development). Tempat penelitian di Jurusan Teknik Pemesinan, SMK Muhammadiyah Pambanan. Waktu pelaksanaan penelitian pada tanggal 5 Januari 2011. Obyek penelitian ini berupa produk awal (prototype) media pembelajaran alat kerja bangku. Subyek penelitian adalah siswa berjumlah delapan anak. Metode yang digunakan dalam pengumpulan data dilakukan melalui angket. Metode yang digunakan untuk menganalisis data adalah dengan teknik analisis deskriptif kuantitatif. Hasil penelitian uji kualitas media oleh ahli media pembelajaran menunjukan bahwa prototype media pembelajaran ini dinilai baik digunakan sebagai media pembelajaran dengan memperoleh skor rata – rata(X) pada aspek kemudahan program sebesar 3,3 dan aspek kominikasi visual sebesar 3,43. Menurut ahli materi media pembelajaran ini memperoleh skor rata – rata(X) pada aspek kulitas materi sebesar 3,6 dan aspek kemanfaatan sebesar 4. Hasil pengujian pada siswa menujukan media ini baik digunakan sebagi media pembelajaran dengan skor rata – rata(X) nilai kualitas pada aspek kemudahan program sebesar 3,94 dan aspek kemenarikan program 3,88. Berdasarkan persentase kualitas yang didapat dari uji ahli materi, ahli media dan siswa tersebut membuktikan bahwa prototype media pembelajaran yang dikembangkan baik untuk digunakan sebagai pendukung pembelajaran alat kerja bangku
Program Service Learning untuk Peningkatan Kompetensi Mahasiswa Program Studi Pendidikan Bahasa Inggris: Manfaat dan Tantangan
Despite its popularity in universities in developed countries, service learning as a program that integrates teaching-learning and community services is not yet popular in Indonesia. This qualitative research aims to explore the benefits and challenges faced by students of English Education Department at UINSA doing service learning. The data were collected using self-reported measures from 46 students' reflective papers about their taking parts in 12 Islamic primary schools in the suburban areas in Surabaya. These schools have some limitations in terms of number of teachers and teaching-learning facilities. Some benefits reflected by the students include the development of their pedagogical and personal development. The challenges relate to issues of time and geographical location of the school, differences between the classroom concepts and real life context and dual position of the students at school as a learning community. Considering students' positive reflection on the program, service learning should be integrated in every course to better develop students' competencies
Healthy Parenting Skills Program Toward First-Time Father\u27s Skills on Caring for Newborn Baby
Purpose: This study is to examine the effects of skills training program named healthy parenting program on first time father skills. The skills are baby bath and umbilical cord care, baby blanket, burping and handling the baby, baby lullaby and replace baby clothes.Method: This is a quasi experiment study. Sampling technique is purposive sampling with 30 first time father with 0-28 days new born baby. Sample equally assigned into experimental and control groups. Subject in experimental group received healthy parenting skills program, while control group was given routine care only. The instrument is observation guideline. Wilcoxon and Man Whitney Test are used to analyze data.Result: Father\u27 skills in experimental group after receiving the program are statistically increased from before the program (bathing and umbilical cord care, baby blanket, baby burping, baby handling, baby lullaby, replace baby clothes).Conclusion: Father\u27 skills in experimental group after receiving the program are statistically increased over control group (bathing and umbilical cord care, baby blanket skill, baby burping, baby handling, baby lullaby, replace baby clothes). Suggestions are the educational efforts by health-care professionals could beneficially be directed toward fathers throughout prenatal and postpartum periods. Health center in Indonesia should initiate class program directed to father in part of program in reducing neonates and post partum mothers health problems
What's Going on in Community Media
What's Going On in Community Media shines a spotlight on media practices that increase citizen participation in media production, governance, and policy. The report summarizes the findings of a nationwide scan of effective and emerging community media practices conducted by the Benton Foundation in collaboration with the Community Media and Technology Program of the University of Massachusetts, Boston. The scan includes an analysis of trends and emerging practices; comparative research; an online survey of community media practitioners; one-on-one interviews with practitioners, funders and policy makers; and the information gleaned from a series of roundtable discussions with community media practitioners in Boston, Chicago, Minneapolis/St. Paul, and Portland, Oregon
Analisis terhadap Program-program Penanggulangan Kemiskinan dan Pemberdayaan Masyarakat di Indonesia
Community empowerment programs, which are issued by the government, aimed to eradicate poverty in various regions across the country. However, each program that is not fully able to give perfect hope to the reduction of poverty in Indonesia. Community empowerment model that is given does not educate people to be creative. Most of programs have more charity, in the form of loans to provide capital, and others. This paper will attempt to scrutinize the various programs that have been issued by the government to eradicate poverty, the model used for the reduction of poverty, and what solutions are expected to forward to the programs
Pengembangan Kurikulum Program Program Doktor Ilmu Pendidikan: Pendidikan Berbasis Capaian
PENGEMBANGAN KURIKULUM PROGRAM PROGRAM DOKTOR ILMUPENDIDIKAN: PENDIDIKAN BERBASIS CAPAIA
THE RELATIONSHIP BETWEEN PUBLIC RELATIONS OF SOLO GRAND MALL AND MASS MEDIA
This final project report is written based on the job training done at Solo Grand
Mall within a month. The writer did some jobs with the supervisor of Public Relations
of Solo Grand Mall by helping the supervisor to finish her job like written press release,
attending events, etc. to gain the information reported in this report. The objectives of
this report are: 1) to describe the job description of public relation, 2) to describe the
relationship between Public Relations and mass media.
The following job description of Public Relations of Solo Grand Mall are forming
and keeping reputation for company, managing company functions, covering
information to the public, arranging and distributing press release. The relationship
between Public Relations of Solo Grand Mall and mass media such as newspaper, radio,
television is realized in special program held in several mass media or press release.
Solo Grand Mall has a program called “Gerai Metta bersama Solo Grand Mall” in radio
Metta FM Solo as one of the radio partners of Solo Grand Mall. Another program is
“PROSPEK” conducted in TATV as one of the television partners of Solo Grand Mall.
The programs with the media work well. It can be seen by the raising trust of public to
Solo Grand Mall and the rising number of visitor in Solo Grand Mall.
In conclusion, as a big shopping center, Solo Grand Mall should maintain the
relationship well, because mass media has many important roles in business world
especially to raise public awareness in modern lifestyle necessity
Media Literacy and Its Use as a Method to Encourage Civic Engagement
Changes in technology have opened up a new kind of participatory citizenry; one in which engaged citizens’ blog, post, tweet, upload, create, and otherwise interact with others online. This paper explores the intersection of media and information literacy with civic participation by examining three specific programs operating in the United States. These projects include «Powerful Voices for Kids», «The Salzburg Academy on Media and Social Change»; and «Cultivating the NetGeneration of Youth as Global Citizens and Media Literate Leaders in a Digital Age», in which educators and students at schools in the USA and Africa meet virtually and physically to explore collaborative methods that use media to build bridges of understanding. Through analysis of each program’s practices and personal interviews with the program director, consistent methods for developing a strong media and information literacy program with a focus on democratic participation are revealed. These include a need for programs to reflect a respect for student interest in popular culture, willingness for program educators to put aside assumptions that students lack an interest in current events, recognition that technology use is a means to an end, not the ultimate goal, and the utilization of a support team for the instructors or educator
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